Activities
Set up activities, their capacity and timing, and what happens to entities while they are inside.
- ActivityThe activity is the step where work happens: capacity, processing time, cost, action logic, and how to track its contents.
- QueueA waiting area where entities line up between steps, with a capacity and a release order you choose.
- BatchCombine several entities into one batch that moves on together, and control the size, timing, and grouping.
- UnbatchSplit a batch back into individual entities, either the originals or a set number of new ones.
- GateA barrier that opens and closes on a schedule, a signal, or downstream demand to control when entities move on.
- SignalA named on/off flag that lets one part of the model tell another what has happened, read by gates and logic.
- DecisionA branch point that sends each entity down one of several paths set on its outgoing connectors.
- Process GroupGather a set of steps into one container that collapses and expands, with its own roll-up results.
- InventoryThe Inventory node: a stock location of named items with reorder levels, zones, and automatic replenishment.
- Activity CostThe activity's Cost tab: a per-entity charge, a per-minute processing charge, and the VA / NVA / RNVA classification that sorts them.
- Queue CostThe queue's Cost tab: a single flat charge added to each entity as it leaves the queue, always counted as non-value-added.
- Order TriggersThe Triggers tab on an activity or queue: reorder more entities when the count of a type at this node falls below a level you set.
- Batch: IntermediateThe batch node's Intermediate tab: which entities are drawn into a batch, which may share one, and how much room the batch queue has.
- Batch: AdvancedThe batch node's Advanced tab: roll member values onto the batch, control the timeout clock and eligibility, plan for yield, and manage nesting.
- Unbatch: IntermediateThe unbatch node's Intermediate tab: how far down to unpack nested batches, and what happens to the empty container afterwards.
- Unbatch: AdvancedThe unbatch node's Advanced tab: divide a value carried on the batch among the members being released, and seize a resource for the operation.
- Gate ScheduleThe gate's Schedule tab: open and close it on set time windows each week, or follow a shift calendar.
- Gate Flow ControlThe gate's Flow Control tab: kanban card release, and limits that pause the gate when a downstream queue or the work in progress gets too big.
- Gate ReleaseThe gate's Release tab: how many entities go through each time it opens, from one at a time to a metered rate or a repeating window.
- Gate EventsThe gate's Events tab: four hooks that fire when a gate opens, closes, releases an entity, or blocks one, and the short command list they accept.
- Gate ConditionsThe gate's Conditions tab: open or close it from the state of the model rather than the clock.
- Gate BlockingThe gate's Blocking tab: push entities forward, wait for downstream to ask for one, or reserve a slot before letting go.
- Inventory ZonesThe inventory node's Zones tab: named areas of a store with their own access time, added to every withdrawal from the items that live there.
- Inventory ItemsThe inventory node's Items tab: each item's stock, capacity, cost, handling time, and its automatic replenishment policy.
- Inventory SubstitutionsThe inventory node's Substitutions tab: a priority list of fallback items to take when the one asked for is out of stock.

